Skip to main content

Axel P. Wiepke, M. Sc.

Wissenschaftlicher Mitarbeiter

Teamleitung Anwendungen

 

Campus Golm
Haus 70
Raum 1.11

Universität Potsdam
Institut für Informatik und
Computational Science
An der Bahn 2
14476 Potsdam

Curriculum Vitae

Axel Wiepke studied at the University of Potsdam to become a teacher for the upper secondary school level with computer science as his first subject and physics as his second subject. After completing his Bachelor's thesis in mathematics, he followed his more theoretical interests and switched to the Master of Science program in Computational Science. With the practical school insights from his teaching career, he worked at the Chair of Complex Multimedia Application Architectures initially in the conceptual design and software development for web applications. As a research assistant , Axel Wiepke is now active in teaching and research with a focuses on the field of virtual reality. He is also the founder and main developer of Teach-R in cooperation with educational research, history didactics, chemistry didactics and didactics of Romance languages.

Research Interests

The main interest of Axel Wiepke is the theoretical part of software-engineering. He improves his skills with focus on elegant and efficient technologies. Furthermore he is interested in coding-theory and similar abstract topics.

Publications

Journal Article

Huang, Y., Richter, E., Kleickmann, T., Wiepke, A., & Richter, D. (2021). Classroom complexity affects student teachers’ behavior in a VR classroom. Computers & Education, 163, 104100. https://doi.org/10.1016/j.compedu.2020.104100
Moebert, T., Samoilova, E., & Wiepke, A. (2024). ChatGPT-3.5 im Hochschul-E-Assessment: Prufungsleistung, akademische Integritat und zukunftige Bewertungsansatze. Informatik Spektrum. https://doi.org/10.1007/s00287-024-01575-x
Wiepke, A. (2022). Prasenzgefuhl und Selbstwirksamkeitserwartung im VR-Klassenzimmer. MedienPadagogik: Zeitschrift Fur Theorie Und Praxis Der Medienbildung. https://doi.org/10.21240/mpaed/48/2022.06.06.X
Wiepke, A. (2023a). Durch das VR-Klassenzimmer zum realen Unterricht. Zeitschrift SEMINAR, 29(1), 60–65. https://doi.org/10.3278/sem2301w
Wiepke, A., & Heinemann, B. (2024). A systematic literature review on user factors to support the sense of presence in virtual reality learning environments. Computers & Education: X Reality. https://doi.org/10.1016/j.cexr.2024.100064
Wiepke, A., Hildebrandt, C., Hagen, N., Kruger, A. S., Lucke, U., & Banerji, A. (2022). Das VR-Labor-Klassenzimmer zur Professionalisierung von Lehramtsstudierenden der Chemie. https://doi.org/10.18420/DELFI2022-030
Wiepke, A. P., & Miklashevsky, A. (2022). Imaginary Worlds and Their Borders: An Opinion Article. Zweitveroffentlichungen Der Universitat Potsdam : Humanwissenschaftliche Reihe; 767. https://doi.org/10.25932/PUBLISHUP-55099
Wiepke, A., Richter, E., Zender, R., & Richter, D. (2019). Text/Conference Paper. https://doi.org/10.18420/DELFI2019_319

Book

Florian Reuss, R. W. U. L. R. Z., Axel Wiepke. (2021). Entwicklung eines Prototyps einer Lernumgebung fur interaktive Funktionsanalyse-Ubungen nach einem Gamification- Ansatz (p. Online-Ressource). Universitat Potsdam. https://doi.org/10.25932/publishup-51904
Senkbeil, K., & Ahlers, T. (2024). Virtual Reality in den Geisteswissenschaften. Peter Lang Verlag. https://doi.org/10.3726/b22222

Chapter

Tobin, S., Wiepke, A., & Lucke, U. (2023). A VR Classroom with Digital Media for Foreign Language Teacher Training. In 21. Fachtagung Bildungstechnologien (DELFI) (pp. 319–320). Gesellschaft fur Informatik e.V. https://doi.org/10.18420/delfi2023-74
Wiepke, A. (2023b). Virtual reality as experimental method in embodied cognition. https://doi.org/10.4324/9781003290698-14

Conference Paper

Dehne, J., Wiepke, A., & Lucke, U. (2017). Evaluierung von E-Learning – Ein Kommentar zu „Media will Never Influence Learning“. DeLFI 2017 - Die 15. e-Learning Fachtagung Informatik.
Richter, D., Wiepke, A., Richter, E., Huang, Y., & Zender, R. (2019, February). Nutzung von Virtual Reality-Technologie zur Entwicklung von Klassenfuhrungskompetenzen in der Lehrerausbildung. GEBF 2019.
Wiepke, A., Heinemann, B., Lucke, U., & Schroeder, U. (2021). Jenseits des eigenen Klassenzimmers: Perspektiven & Weiterentwicklungen des VR-Classrooms. In L. Steinke, A. Kienle, A. Harrer, J. M. Haake, & A. Lingnau (Eds.), DELFI 2021 - Die 19. Fachtagung Bildungstechnologien der Gesellschaft fur Informatik e.V., online, 13.-15. September 2021: Vol. P-316 (pp. 331–336). Gesellschaft fur Informatik e.V. https://dl.gi.de/20.500.12116/37031
loading